Thursday, May 28, 2009

RTS - PC or Console?

I think I'll stick to the PC for my RTS needs. The Xbox controller just isn't as adaptable as a keyboard and mouse for control of those pesky units.

Having said that, Halo Wars is probably the best attempt at an RTS for the 360 that I have ever seen. Universe at War? Fiddly and unnecessarily so. Battle for Middle Earth (1 and 2)? Splitting your army is downright annoying, as is keeping units together when you need them to be. Halo Wars just cuts through the shit and puts you in the control seat without making you learn how to control individual units through meaningless training scenarios. Sure, they teach you the basics, but you are still doing something, and if you don't do it right you have to learn from your mistakes otherwise you won't get any further.

And on the subject of control, how can it be any easier? Want that unit type? All yours. Want every unit on the screen? Sure thing mate! Want to select every unit you have so you can swarm your opponent? Why the hell not?!? There they go. Happy hunting! Set a rally point for your base and all your units go there. Set a global rally point and your whole army assembles there as they are built, even from multiple bases. Sure, the Ai can be a bit dense the first few times, but with the automatic scaling option, the better you get, the better the game gets, so you are always challenged until you can beat any opponent while you are making dinner and watching a movie on the PC at the same time. If you get to that stage, please let me know so I don't challenge you if I ever get Xbox Gold and go online.

See, this is what I love about the genre. It is easy to learn, but it takes time to master the different races, the tactics the AI will use against you in certain situations, what other people will use to find your strengths and weaknesses. Playing against other people is truly how you measure the skill a person has in a RTS. That's why I loved StarCraft. I was never good enough to say I was a master, but I was good at what I did, whether it was a zergling rush in the first 2 minutes of the game, or building a carrier fleet before I was attacked and surprising my enemy by taking out their resources while they searched for me. Even getting 2 lurkers into position at the front door of my opponents base to keep them penned in for a little while was a challenge, but it was something I practiced till I could do it every game if I wanted. Halo Wars is giving me the same challenges now. Getting a few flyers into my defenses to hold the emeny off for a few more minutes is a good start. Defending an outpost base while trying to get my army across the map unseen is a good way to find out what units counter what.

All in all it has been a fun game, one I won't be trading in for quite a while - unlike Universe at War.

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