Tuesday, August 25, 2009

Laaaast Night, Shee Said....

Well, she didn't say much, that's for sure. But it was Games night, and boy weren't there some games!!

The question is, where do we start? The fun that was COD4 (again!!) and talk about the new upcoming sequel? Nah, not my cup of tea really. But it was fun and I managed to give James a run for his money, which I think is a first.

Wii Sports!! Um... let's not talk about Wii sports. I'm not that great on a sporting field as it is, but on the Wii I was even worse (if that is indeed possible).

Perhaps the Pro Bodyboarding game from the PS1... now that was a laugh. No instructions, no practice, just straight into the surf with you!! Yeah, let's just go get a fake tan and say we were at the beach.

So it comes down to UFC again. This time we watched the tutorial bit about clinches and submission holds and breaking them and the like, which made the game much more technical and actually made it quite a challenge. The speed of the Muay Thai boxer outclassed the Kickboxing freak of nature more than last time we played, which meant more even matches and less predictible outcomes. We even managed to get to the 3rd round once - first time round we were lucky to make it to the second - and there was even a submission hold that worked towards the end of the game. I think if we went back and counted James probably won more bouts than me, but it was still a close thing every time we got into the CG ring. Much better experience than last time indeed.

Thursday, August 20, 2009

Do You Wanna Date My Avatar?? No, really - do you?


Felicia Day singing, her "Guild" mates joining in. 'Nuff said!




Wednesday, August 12, 2009

UFC - Fun but flawed

Played UFC 2009 on Monday night... well, played the demo anyway. Finally a game I can beat James at, but I found it essentially flawed. It takes a little getting into though to find the problem.

I was the talented kickboxer and James had the super-quick Muay Thai fighter. First fight took a while while we wrested with the controls, blocking when we wanted to punch and throwing body blows when a head shot would have finished off our opponent, so we got well into the second round before the outcome was reached. After that though, a pattern emerged. Head kicks from the kickboxer quickly wore down his opponent and once he was on the ground, some solid punches to the head finished off the round. I think the fastest result was a mere 30 seconds since the bell rang. Crazy!

And here is where the problem became apparent. Unless the assailant stopped attacking and allowed the referee to halt the match so we could stand, there was nothing the guy on the ground could do, not that we could find anyway. I tried again at home and there was a hold move that could be done, but I only saw it once and had no idea how the AI managed it. So really, once you were on the ground, you were toast.

Realistically, there should have been more options available to defend yourself. I think I'll stick to Fight Night 4, if and when James or I get it.